Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by N1warhead · Nov 11, 2015 at 11:44 PM · c#editor-scriptingeditorguistackoverflow

stackoverflow on editor script.

Hey guys, I can't figure out why I keep getting a stack over flow exception error.

I've tried multiple ways to get this to work but just can't seem to figure out what is causing it to recursively keep overflowing.

(What I am trying to do is, copy folders from a specific place into Unity project). Almost have it, but can't grasp the Stack Error because I don't see how it's constantly running, perhaps I just don't understand enough about what's going on. Hope you guys / gals can help, until then, I'll be trying to figure this out more.

Here is the code.

(Editor GUI Button to run code).

 if (GUILayout.Button (FindRepo)) {
             FindRepository();
 
             ImportCulturalization(".", @".\temp", true);
             //ImportCulturalization(FolderPath, @".\temp", true);
         }


Now here is the actual code.

     private void ImportCulturalization(string RepoFolder,string destinationFolder,bool copySubDirs){
         string RepoFold = AssetDatabase.CreateFolder ("Codex-It", "Repository");
         RepoFolder = FolderPath;
         destinationFolder = RepoFold;
         string CodexFolderPath = AssetDatabase.GUIDToAssetPath (destinationFolder);
 
         // Here we import all the files if the Repository exists.
         DirectoryInfo dir = new DirectoryInfo (RepoFolder);
         if (!dir.Exists)
         {
             throw new DirectoryNotFoundException(
                 "Source Repository does not exist or could not be found: "
                 + RepoFolder);
         }
         DirectoryInfo[] dirs = dir.GetDirectories();
         // If the destination directory doesn't exist, create it.
         if (Directory.Exists(destinationFolder))
         {
             Directory.CreateDirectory(destinationFolder);
         }
         FileInfo[] files = dir.GetFiles ();
         foreach (FileInfo file in files) {
             string tempP = Path.Combine(destinationFolder,file.Name);
             file.CopyTo(tempP,false);
         }
         if (copySubDirs) {
             foreach(DirectoryInfo subdir in dirs){
                 string tempD = Path.Combine(destinationFolder,subdir.Name);
                 ImportCulturalization(subdir.FullName,tempD,copySubDirs);
 
             }
 
 
         }
 // I just added this to see if that helped - Nope.
         copySubDirs = false;
     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image N1warhead · Nov 12, 2015 at 12:23 AM 0
Share

Well I found the issue, but I don't get how I can change it,

where it says at the bottom if(copySubDirs){ ImportCulturalization - that's the error. }

However, it kind of needs to be there so it can copy all of the directories and place them into Unity.

Is there another way to go about doing this?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Initialising List array for use in a custom Editor 1 Answer

Any way to attach a bit of code to individual UI Windows [Editor] 1 Answer

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Trying to create Custom Inspector Labels and I get erros 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges