- Home /
(URP) Is there any way to make 2D shadows fade over distance using URP?
using URP I'm trying to get my shadows to be finite like this or fade, but in 2D: I don't want the shadows to be infinite, any hints as to how I should do this? what it's looking like now: pictures aren't mine just examples. Apologies if I'm just missing something basic, but any help is appreciated (:
infinite.jpg
(6.2 kB)
finite.png
(145.4 kB)
Comment
Your answer
Follow this Question
Related Questions
Game Breaking Shadow Rendering Issue 0 Answers
Lightmaps different on same environment 0 Answers
Light shining through objects / weird shadows 2 Answers
Raymarching - bad shadows/light quality on fractals 0 Answers
Scene lights flickering 0 Answers