How do you stop SteamVR Player from colliding with a car?
I am building a VR driving simulator using the SteamVR Player and a vehicle from Realistic Car Controller. I put Player in a CameraRig, then placed this within the vehicle prefab. When you press play, the car immediately spins uncontrollably.
I tried setting Player's head collider to "none," but this did not solve the problem.
Comment
I figured it out. You have to disable the "is kinematic" in the head collider's rigidbody.