Shader metallic effect
Someone could say that the shader parameter is set to operate the metallic effect please?
_Metallic ("Metallic", Range(0,1)) = 0.0 //This is in properties
Material {
Diffuse [_Color]
Ambient [_Color]
Shininess [_Shininess]
Specular [_SpecColor]
Emission [_Emission]
//What should I enter?
}
You have posted three questions about shaders, all of them asking for someone to explain you very broad topics. I suggest you first google this stuff up. Look for information about unity standard shader. Here is a link: http://unity3d.com/es/learn/tutorials/modules/beginner/5-tutorials/standard-shader
Google a lot learn a lot and then ask more specific questions, or else no one is going to bother. I think you should remove all these questions because there are of no use to no one, not even you.
From what I can tell, you are looking for the $$anonymous$$etallic value within the standard surface shader. Are you using the SurfaceOutputStandard struct?
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