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Question by darpan1118 · Nov 18, 2015 at 12:31 AM · unity 5touch

Semi circular Touch Input

I want to take touch input in a semi circular way. Something like this:  Input Example

I thought of taking 3 points starting, end and third point will be normalize of starting and End point. If all the 3 points are touched then it is a semi circle swipe. If there is any other way of doing it, then please tell me.

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avatar image darpan1118 · Nov 19, 2015 at 08:58 AM 0
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This is how I solved it. If some one has a better answser then please comment below

private Touch prevTouch = new Touch(); public bool Yincrease = false; public bool Ydecrease = false; bool flag; int yValue;

 void FixedUpdate() {
     foreach(Touch t in Input.touches) {
         if (t.phase == TouchPhase.Began) {
             
             prevTouch = t;
             flag = true;
         }
         else if(t.phase == TouchPhase.$$anonymous$$oved) {
             if (prevTouch.position.x < t.position.x) {
                 if (flag) {
                     if (prevTouch.position.y > t.position.y)  {
                         yValue = 1;
                     }
                     else if (prevTouch.position.y < t.position.y)  {
                         yValue = 2;
                     }
                     flag = false;
                 }
                 if (prevTouch.position.y > t.position.y) {
                     Yincrease = true;
                 }
                 else if (prevTouch.position.y < t.position.y) {
                     Ydecrease = true;
                 }

             }

             //print(t.position);
             prevTouch = t;
         }
         else if(t.phase == TouchPhase.Ended) {
             prevTouch = new Touch();
             if (yValue == 1) {
                 if (Yincrease && Ydecrease) {
                     BottomSwipe();
                 }
             }
             else if (yValue == 2) {
                 if (Yincrease && Ydecrease) {
                     TopSwipe();
                 }
             }
             Yincrease = false;
             Ydecrease = false;
         }
     }
 }
 void TopSwipe() {
     print("Swiped top");
     
 }

 void BottomSwipe() {
     print("Swiped Bottom");
 }

 void Swipe() {
     print("Use Swipe");
 }

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