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Question by JAKJ · Nov 11, 2015 at 01:16 AM · renderingnative pluginmultithreading

IssuePluginEvent - Passing Additional Parameters

The IssuePluginEvent function allows you to pass an int to your native function, but I need to pass much more state: Ideally, I would set up the state in the plugin beforehand, and pass an IntPtr to the callback. I can't do that on 64-bit, though, because an 8-byte IntPtr can't be stored in a 4-byte int. And I can't just call the plugin beforehand with "the next time the callback runs, use X state" because the operations are not synchronous.

How can I get more than an int into my rendering plugin? I could set up an array of states in the plugin and pass the index into the array as the IssuePluginEvent parameter, but how do I make sure the memory is synchronized between threads and between C# and C++?

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