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Question by alauddin.cu · Dec 14, 2015 at 05:53 PM · gravity

Want to set differnt gravity for differnt place in one project.

I am able to change the value of gravity from:: Edit--project settings--physics. but it is for whole objects of the project, i want to set different gravity for different objects.

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avatar image iwaldrop · Dec 14, 2015 at 05:47 PM 0
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You haven't specified which system you're using, 2d or 3d. Either way, this answer should help you: http://answers.unity3d.com/questions/34738/can-i-make-gravity-work-the-other-way-round-for-on.html

avatar image iwaldrop · Dec 14, 2015 at 05:49 PM 0
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I should add that gravity is a world constant, and is not variable between objects or regions. You'd want to have some sort of volume that affected objects within it.

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Answer by G4merSylver · Dec 14, 2015 at 06:43 PM

As iwaldrop said, Gravity is global. But this doenst exactly means that you cant create regional gravity. I would just create an OnTriggerStay and change the gravity by physics.gravity, when leaving the trigger just reset it.

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avatar image iwaldrop · Dec 15, 2015 at 08:13 PM 1
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This assumes that you'd want all objects in the world affected when the triggering object moves between regions, but the OP asks about different gravity for different objects.

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