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Question by stacker3d · Apr 09, 2015 at 04:28 AM · c#shadermaterialcolor

Why does my code have no effect on the materials color?

I create some game objects from a prefab and want to set individual colors per player. The debug statement is executed, but I can't see that the color is changing.

 void setColor( GameObject go, VRPlayer vrp ) {
     Renderer rend = go.GetComponent<Renderer>();
     Shader shader = Shader.Find("Diffuse");
     Material[] mat = rend.materials;
     for ( int i = 0 ; i < mat.Length ; i++ ) {
         if ( mat[i].name.StartsWith("PlatformYellow")) {
             mat[i] = new Material( shader );
             mat[i].color = vrp.col;
             Debug.Log("found and assigned color=" + vrp.col );
             break;
         }
     }
 }

I also tried to reuse the shader (Line 8, in case I failed to setup the shader correctly)

 mat[i] = new Material( mat[i].shader );



According to the documentation something like this should work:

 mat[i].SetColor("_Color", vrp.col );

Would it be possible to get some upvotes so that I reach the 15 rep limit, it takes many hours until my questions have been reviewed. Thanks!

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Answer by stacker3d · Apr 09, 2015 at 10:58 AM

The materials array needs to be re-assigned to get applied. Probably the wrapper will do some extra work when the modified array is assigned:

 mat[i] = new Material( shader );
 mat[i].color = vrp.col;
 rend.materials = mat;  // <- this extra assignment is required

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