Question by
eco_bach · Nov 10, 2015 at 02:20 PM ·
navigation
Navigation conventions for touch input
Building a first person architectural walk thru for mobile and desktop platforms. The mouse is ideal for navigation on the desktop, but what about touch input?
What are some established conventions? Should I rely on hot spots, dropdown menus, swipe detection, or simply detect which region of the screen a user touches? Any demos to reference?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612044612im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Nav Mesh Agent destination not lining up with actual target. 1 Answer
Navmesh How to check if full path available? C# 5 Answers
AI that goes from point a to point b,escapes from the player 0 Answers
NavmeshAgent too far away after Unity Update 2 Answers
Black bar of navigation bar position on Android 8.1 0 Answers