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Question by ashjack · Dec 20, 2014 at 10:14 PM · c#androidmobiletouchwindows phone

Unity3d Get Cube Pressed On Mobile

I am trying to get my game to sense when the player touches a cube on-screen, but so far I cannot get it to work. I am using:

 if (Input.touchCount > 0 && Input.touchCount < 2) 
     {
         
     }

But it picks up input from anywhere on the screen, and for as long as I touch the screen. How can I get this to work?

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avatar image Wisearn · Dec 21, 2014 at 03:58 PM 0
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Please stop asking questions here without following up on the answers and comments.

I see on your profile that you keep making new questions and leaving old questions behind when people are trying to help you.

This leaves a mess behind for people who google the same question and find half-finished issues from you.

avatar image ashjack · Dec 23, 2014 at 05:44 PM 0
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I'm sorry, I forgot. Please forgive me.

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Answer by Wisearn · Dec 20, 2014 at 11:14 PM

What you most likely need to do is something like:

 if (Input.touchCount > 0 && Input.touchCount < 2) 
     {
     Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
     RaycastHit hit;
     if (Physics.Raycast(ray, out hit)) {
         //more conditions here based on hit.collider.gameObject.name for example
     }
 }

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