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Question by Incept_test · Nov 10, 2015 at 07:31 PM · updateonceframes

Calling a function once in the Update()

Hi everybody, i'm trying to call a simple function of increment :

 void Circle_P_Bar() {
         current_amount += 8.3f;
 }

i'm trying to call it in those conditions :

 void verif_emplacements () {
     if (verif) {
         for (int i = 0; i < tab.Length; i++) {
             foreach (Transform emplacement in tab_emp) {
                 if ((Vector3.Distance (tab [i].position, emplacement.position) < 8f) && (tab [i].tag.ToString () == emplacement.tag.ToString ()) && ! dragging) {
                     switch (tab [i].tag.ToString ()) {
                     case "janvier": 
                         tab_circles [0].SetActive (true);
                         janvier.collider.enabled = false;
                         janvier.renderer.material.mainTextureOffset = new Vector2 (0.5f, 0f);

                         ***Circle_P_Bar();*** 

                     
                         break; .....

but the update function is calling the increment function every frame ... any help please, thanks.

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avatar image Incept_test · Nov 10, 2015 at 02:03 PM 0
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also, i'm calling the function verif_emplacements() in Update() ...

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Answer by DoTA_KAMIKADzE · Nov 10, 2015 at 07:31 PM

If you need that code to be in Update then generally speaking you have 1 option - to use some sort of "trigger", in your case boolean is enough. So you can do something like that:

1) You already have "verif" variable, if it is not automatically set somewhere in code to true then just make it false inside your "once" function:

 void Circle_P_Bar()
 {
     current_amount += 8.3f;
     verif = false;
 }

2) If the first variant is not suitable then make separate boolean - "AllowOnceFunction".

Then make it true, and add this line to your "once" function:

 void Circle_P_Bar()
 {
     current_amount += 8.3f;
     AllowOnceFunction = false;
 }

Now you can place it basically in many ways, depending on your expectations (e.g. what code should run only once):

 void verif_emplacements()
 {
     if (AllowOnceFunction && verif)
     {
         //...
     }
 }

or

 void verif_emplacements()
 {
     if (verif)
     {
         //...
         if (AllowOnceFunction) Circle_P_Bar();
         //...
     }
 }
 

or

 void Update () 
 {
     //...
     if (AllowOnceFunction) verif_emplacements();
     //...
 }
 

or...

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avatar image Incept_test · May 03, 2016 at 07:31 PM 0
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Thanks man

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