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Question by ZilvinasKrasauskas · Mar 04, 2017 at 12:35 PM · movementrigidbodydrag

Objects being dragged

Hi,

I've been trying to find information on how to fix and trying to fix an issue I am having with a VR game I am trying to make.

I currently have a small car set on a table (which has a mesh collider on it) and it moves when a touchpad is touched in a certain direction on an HTC Vive controller. The issue I'm having is that when nothing is happening, all of my objects are being dragged somewhere.

See this GIF: https://gyazo.com/562add6068c41e9c02bc06edf69e7441 Note how the small car on the table and the car on the left is being dragged somewhere.

Anyone have any clue why this is happening, and how I should proceed on fixing it?

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Answer by AMU4u · Mar 04, 2017 at 06:57 PM

LOL!

Have you tried clicking the, "is kinematic" button on the RigidBody? I don't know what that magic button does, but it fixes all my RB game objects.

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avatar image ZilvinasKrasauskas · Mar 04, 2017 at 06:59 PM 0
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I have tried that.

avatar image AMU4u ZilvinasKrasauskas · Mar 04, 2017 at 07:33 PM 0
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Darn! Is the plane they are sitting on level? Am I seeing the cube levitating off the table?

Levitating objects are unity's devil telling you that your sub-objects are out of place. Check their kinematic values as well, and make sure their transforms are in the same exact positions as their rigidbodies and such.

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