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Question by Whightr001 · Aug 10, 2016 at 07:15 PM · c#animationrotation

Not a programmer, but working on a game where I need to roll dice.

I am trying to figure out a script in C# to roll two sets of dice. One set would include 1-3 6 sided dice, the other would be 1-2 6 sided dice. What I'm trying to figure out is: How do I read which face is up? How do I match the two highest values on each set? How do I match the two second highest values on each set? How do I get a motion of "thrown" dice? How do I add the physics for the dice?

I already have the models and want to tie the script into these vs. a random number generator.

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Answer by Jessespike · Aug 10, 2016 at 09:49 PM

Q: How do I get a motion of "thrown" dice? How do I add the physics for the dice?

A: Add a RigidBody to them and use AddForce or AddForceAtPosition to simulate a throw.


Q: How do I match the two highest values on each set?

Q: How do I match the two second highest values on each set?

A: After the drop has finished, calculate the values of the dice by checking which side is facing up. Store the values of a set into an array or list and loop through them, checking which ones are the highest or second highest values.

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