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Question by KickOut Studios · Nov 11, 2015 at 01:01 AM · quaternionrotateeuleranglesrotating

How can I make an object rotate to one point and not keep looping?

I have an object with this function:

 if(Input.GetKey(KeyCode.Mouse0)){
 
             transform.Rotate (0,0,900*Time.deltaTime);
         }

My object just keeps rotating forever , when my objective is to , when the user touches/mouse the object rotates and changes the side its pointing by 180 degrees , and then back to 0. How can I make it stop rotating?

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Answer by brazmogu · Nov 11, 2015 at 06:18 PM

I'm not sure how you expect that to happen, considering what you are doing is rotating the object at 900 degrees per second while the mouse/touch is down.

My best suggestion is to make a coroutine to do the rotating, activate it on GetKeyDown(only when it's pressed, not while it's being pressed) and use a flag to avoid activating it while it's still running.

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