Question by 
               Aederon · Nov 10, 2015 at 09:35 AM · 
                c#watergenerationinfiniteoptimisation  
              
 
              How best to make an infinite ocean?
As part of my A level computing project, I need to create an island surrounded by infinite water. I wondered if anyone knew the best way of doing this? I tried just scaling the Unity water prefabe until it was close to the horizon, but of course this made the program lag like hell.
Any advice?
Thanks, James
N.B. - I am writing in C#
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