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Question! Why does the 'WheelCollider' Component act funny?
Hello all. I've seen many Questions about this, they all say it might get fixed in unity 3.
But no... It's not, not even in unity 4. And I'm searching good ol' google for solutions.
But to no avail. I can't find nothing, they all (that have them question/problem) talk about it being in unity 3. Well I'm in unity 4, and It still has problems :(
Now the problem is that when i move forward, It seems to slightly. Ever so slightly, drift to the left. And I'm not any way sure of how to fix said problem... And also the 'WheelCollider' setting the mass higher seems to make matters worse.
If anyone has Ideas to what can be done to fixed this. Let me know :) I'm in need of a proper functioning wheels for my racing game :) Thanks in Advanced!
Answer by dudester · Jan 23, 2015 at 12:34 PM
Increase wheel sideways friction a bit if that don't work,what I've found is having the sideways friction go from some good value when standing still to a lower value as you increase speed works well in controlling the slip and it means the faster you go the less likely you are to flip if you want the code I could give it to you a little later I'm not at my home PC at the moment,but its basically Wheelcollider.sidewaysfriction=0.5f/rigidbody.velocity/250; Should be a good starting point.hope it helps.note that the 0.5 value can be changed to what ever starting value you need.
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