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Unity DOTS - How is it that they've implemented Entities.ForEach?
In the documentation it says:
"The Entities.ForEach construction uses a C# compiler extension to take a data query syntax that describes your intent and translate it into efficient (optionally) job-based code."
What exactly does that mean?
What would I need to do if I wanted to create my own method ForEach expression that takes a lambda of multiple arguments (more than two) and performs computations using those arguments inside the lambda body?
I'm asking because I believe that such functionality would be great inside an extension method to deal with non-dots related things.
Thank you in advance!
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