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Animation driven NavMeshAgent with Speed, AngularSpeed and Direction as parameters.
Hey there,
I read this manual (http://docs.unity3d.com/Manual/nav-CouplingAnimationAndNavigation.html) about using a NavMeshAgent driven by animation.
I was wondering, as I don't like the animation with the 2D BlendTree too much, if it's possible to use the Locomotion Animator from the MecanimExample (https://www.assetstore.unity3d.com/en/#!/content/5328). This would use Speed, AngularSpeed and Direction as parameters instead of shouldMove, velX and velY.
Anyone an idea how to do this?
Answer by McGravity · Nov 10, 2015 at 05:43 PM
Much stupid, such lazy.
After some digging I found that there is an example scene (Nav Mesh Example) in the Mecanim Example package from the op that explains exactly what I was trying to do.
greetings
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