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Question by zsombor1985 · Mar 19, 2019 at 12:20 PM · lightingplanerpgbake2.5d

Special Shade Question

Hi i have an experimental project i return to time to time and i cant solve one of the main issue with the lighting. It is a 2.5D RPG but its not like "Octopath Traveller" but still similar in some ways. I would like to use simple one sided planes for all graphical assets. There is the "baking" method in 3d softwares where you can put the details of a high res model on a low poly model. So my idea was to bake high res models on simple planes and use them on a 2.5D setting. https://mir-s3-cdn-cf.behance.net/project_modules/max_3840/df8bd561639237.5a74ac2c9048a.jpg this is a printscreen of the editor. However somehow in unity all my baked planes receiving light from the different direction as it should be, so if the light source is up, the shadows of the "sprite" will be up too which is bad ofcourse. So far i couldnt solve this however i tried Unreal engine with the very same assets and the light/shadows are good in that. So its not the model's fault but actually unity's. Can anyone solve this for me? ... Would be awesome... i would rather stick with unity im no expert but i know this engine lightyears more than anything else...

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