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Question by
Kekito · May 10, 2017 at 01:09 PM ·
assetbundleassetloadbundle
Accessing an already loaded Asset Bundle
In one scene I download Asset Bundles and in the next scene I need to access them. How do I access them since Unity says that they are already loaded (The AssetBundle a can't be loaded because another AssetBundle with the same files is already loaded.) ?
Been trying to find the answer for 2 days now, but cant find anything, would really appreciate your help!
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Best Answer
Answer by Kekito · May 30, 2017 at 01:03 PM
AssetBundle[] bundles = Resources.FindObjectsOfTypeAll();
is one way to do it.