Change only prefab to change all objects
In my level is more than 50 prefab objects and I want to change their trigger in runtime, but I do not want to do it by public array because of too much objects. So can I change only one object to change all? Below is script what I have:
 private Renderer PlayerRend;
 public Material PlayerBlue;
 public Material PlayerYellow;
 public Material PlayerGreen;
 public Collider2D YellowCubes;
 public Collider2D GreenCubes;
 void ChangeColorAndTrigger()
 {       
     // GREEN
     if (Input.GetKey(KeyCode.Q))
     {
         PlayerRend.material = PlayerGreen;
         GreenCubes.isTrigger = false;
         YellowCubes.isTrigger = true;
     }
     // YELLOW
     if (Input.GetKey(KeyCode.E))
     {
         PlayerRend.material = PlayerYellow;
         GreenCubes.isTrigger = true;
         YellowCubes.isTrigger = false;
     }
     // BLUE
     if (Input.GetKey(KeyCode.X))
     {
         PlayerRend.material = PlayerBlue;
         GreenCubes.isTrigger = true;
         YellowCubes.isTrigger = true;
     }
 }
 // Use this for initialization
 void Start () {
     PlayerRend = GetComponent<Renderer>();
     PlayerRend.material = PlayerBlue;
     GreenCubes.isTrigger = true;
     YellowCubes.isTrigger = true;
 }
 
 // Update is called once per frame
 void Update () {
     ChangeColorAndTrigger();
 }
 
              
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