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Question by Marklily · Jan 09, 2017 at 04:23 PM · arrayoncollisionenterforeach

On CollisionEnter is not colliding with my transform array.

 void OnCollisionEnter(Collision collision)
     {
             if (collision.transform == slor) {
                 slice = true;
             }
             foreach (Transform i in holes) {
                 if (collision.relativeVelocity.magnitude > br)
                 {
                 if (collision.transform == i)
                 {
                     blid = i;
                     slice2 = true;
                 }
             }
         }
     }


I want slice2 by first magnitude and then if the collider is one of the array i objects

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avatar image agentc0re · Jan 09, 2017 at 07:17 PM 0
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Try putting in some Debug stuff to check all your variables and see what they're co$$anonymous$$g up as. if they're not co$$anonymous$$g out correctly, it might help you figure out what is wrong.

 Debug.Log("This is slice: " + slice);

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