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Question by Fabio_The_Unseen · Aug 25, 2016 at 04:52 PM · 2d2d game2d-platformer2d-physics2d-gameplay

2d platformer physics

Ok, so I'm an intermediate game programmer, although not the best. Anyways I'm focusing on a 2D platformer currently and I'm following the " 2D smooth platformer" shown in this article http://goo.gl/0jE87H

So if I were to use an AABB how would I increment its movement based on the game time and not the FPS? I'm not exactly sure if I'm asking the right question since I am fairly new to this but as a more accurate desription I'm basically wondering if I increment its movement in a loop for example wouldn't that just move the character completely dependent on the processing speed of the device running it? If so what should I do to make it to where it runs at a certain speed? I already have the movement and jumping formula figured out.

I am also confused about how I would handle collisions (Like I said I'm not the best).

Thank you to all those who reply with helpful answers.

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avatar image Fabio_The_Unseen · Aug 25, 2016 at 04:24 AM 0
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Oh yah I'm also curious as to how to define and move an aabb in the unity engine. LOl maybe i should have put this in the scrub section

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