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Question by PinkPumpkin · Aug 19, 2016 at 01:42 PM · c#textureterraindataarray-out-of-range-except

[C#] Error in script [IndexOutOfRangeException]

Hello,

Unity/ C# newbie here.

I found following code in this unity forums thread, all credits to @LamentConfig

Unfortunately, in contrast to others, I am not able to get it running. Following Error message occurs in the Unity Console:

 IndexOutOfRangeException: Array index is out of range.
 (wrapper managed-to-managed) object: ElementAddr_3_4 (object, int, int, int)

Code: (I added a public Textures[] array and dragged my textures in there)

 using UnityEngine;
 using System.Collections;
 
 
 public class terrainmod : MonoBehaviour
 {
 
 
    public Texture2D [] alphamaptextures;
 
 
    void Start ()
     {
 
         TerrainData terrainData = Terrain.activeTerrain.terrainData;    // grab the active terrain
         float[,,] splatmapData = new float[terrainData.alphamapWidth, terrainData.alphamapHeight, terrainData.alphamapLayers]; // create array
 
         // for every x and y location within terrain alter the texture :
 
         for (int y = 0; y < terrainData.alphamapHeight; y++)
         {
             for (int x = 0; x < terrainData.alphamapWidth; x++)
             {
                 splatmapData[x, y, 0] = 0;
                 splatmapData[x, y, 1] = 0;
                 splatmapData[x, y, 2] = 0;
                 splatmapData[x, y, 3] = 1;      // set the entire terrain to the fourth texture
                 splatmapData[x, y, 4] = 0;
             }
         }
 
         terrainData.SetAlphamaps(0, 0, splatmapData);
     }
 
     void Update ()
     {
 
         
     }
 }

Thanks for reading, any help is highly appreciated!

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Answer by PinkPumpkin · Aug 19, 2016 at 07:47 PM

I figured it out myself, the textures must be dragged into the terrain in editor mode. In my case I dragged not enough textures in there.

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