how to deserialize game state from data provide by turn based multiplayer in google play services
I m making a turn based multiplayer game using google play services plugin which is given on here . problem i m facing is that data which is send by google needs to handle in my script according to my game logic. Google sends data in byte array form which needs to sync on both devices. In the document, it says 'deseriable game state from data into game scene' which i am not able to understand what they are tring to say.
i searched in google for tutorials but could not find them anywhere. Please help me out as this is my first multiplayer game and does not have much experience in multiplayer gaming.
if you guys have come across any tutorial for turn based multiplayer then point it to me which would much helpful.
Thanks in advance.
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