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Question by JasaKuznik · Apr 04, 2017 at 05:15 AM · 3dgame

Why am I getting NullReferenceException: Object reference not set to an instance of an object WorldInteraction.GetInteraction () Error?

Error seems to be at Ray object declaration or upon calling GetInteraction() method. Well I think so.

 // Use this for initialization
 void Start()
 {
     playerAgent = GetComponent<NavMeshAgent>();

 }
 
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0) && !UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
         GetInteraction();
 }

 void GetInteraction()
 {
     Ray interactionRay = Camera.main.ScreenPointToRay(Input.mousePosition);
     RaycastHit interactionInfo;
     if (Physics.Raycast(interactionRay, out interactionInfo, 100))
     {
         GameObject interactionObject = interactionInfo.collider.gameObject;
         if (interactionObject.tag == "Interactable Object")
         {
             Debug.Log(interactionInfo.collider.gameObject.name);
         }
         else
         {
             playerAgent.destination = interactionInfo.point;
         }
     }
 }

alt text

I've set the canvas as an UI and EventSystem was created

I am following this guy: https://www.youtube.com/watch?v=36ruPSD7FJk&t=35s

capture.png (4.4 kB)
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Answer by AndreM1 · Apr 04, 2017 at 02:21 PM

Instead, you can acess the transform of the object you hit. Maybe the object you hit doesn't even have a collider, get the transform(wich is sure to have), and if works, do GetComponent; at least that code work for me...

 RaycastHit hit;
 Ray ray = mainCamera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); // Also that part changes a bit.
 if (Physics.Raycast(ray, out hit, 100)) {
     Transform tr = hit.transform; //Game object transform.
     Destroy(tr.gameObject); // Destroy the gameobject that was hit.
 }

Hope that time works.

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avatar image JasaKuznik · Apr 05, 2017 at 08:04 AM 0
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Thank you for your answer. After the night I returned back to my project and I realized that main camera wasn't tagged as main camera.

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