Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by darquelord · Feb 01, 2010 at 11:56 PM · animationparenting

Animations with weapon

I have a character that can unsheath a sword and run around with it and attack. When not needed he can put it away. Now the movement code works fine without the sword, however when we put a version of the player in with the sword and try to play the animations with a key press they dont want to play right. Also running with or without sword in hand seems to jump a little. So I need to go from Idle without sword, to Idle with sword and then all the animations that would require sword in hand like running, jumping, attacks, etc. How can this be done via a script? We have tried everything, nothing seems to work right...

I would post the code but there is alot of it! Please help!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nicolaj Schweitz · Feb 02, 2010 at 02:15 PM 0
Share

the question seems a little blurry, can you be a bit more specific? Are you asking for a special method of animating or a way to optimise your animation?

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Jaap Kreijkamp · Feb 02, 2010 at 01:09 AM

Have an attach bone in the skeleton you want to attach the sword to, sometimes just using hand works, but it often works better to have a separate bone for it.

If you have different walk/run/left/right/idle/fight animations for different weapons, you could consider to name them with a weapon prefix, so run_gun, run_sword, run_none, idle_gun, ... Next have a variable in your character/animation controller script to hold weapon type string, and functions to start the run that start the "run_" + weaponVar animation.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Rotation problems when I child a sword to players hand! (pictures within to clarify) 1 Answer

Play two animations with parenting 0 Answers

2d: Animating a child's transform will lock the Parent in place 0 Answers

Animation Problems 1 Answer

Animated Child Snapping to Parent's Coordinates 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges