how do I make a connon ball turret script
I am looking for and wanting to find a simple script that will make an AI turret with a propelled ridged body type weapon and propelled projectile (like a bow and arrow) shoot the arrow at a "TAGGED" game object rather than a target component of a game object,
if any one can share with me a script (such as a move toward and direction toward tagged game object) or guide me to a turret type weapon in the asset store and or can help in any way, it would be much appreciated
thanks;
aaronHM7
I would personally set up a spawner that spawns the canon ball, and have the canon ball object as a triggered and collidable object (that does damage or causes destruction when it collides with items that are scripted and/or animated to be destroyed). It may not work for what you're going for, but let me know if that piques your interest and I'll try to explain more clearly!
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