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Question by snunes · Jul 28, 2018 at 09:14 PM · scripting problemtransformpositionfollowbegginer

Transform.position of object not the same as shown on the inspector

I have an object called "Snake Head" that starts at position (0,1,0) and I want to track it's position in a script that is assigned to another object. I have this:

alt text

 public GameObject object_to_follow;

...

 Debug.Log("Pos1: " + GameObject.Find("Snake Head").transform.position);

 Debug.Log("Pos2: " + object_to_follow.transform.position);

With the last 2 lines inside an Update(), the first log gives me the correct and real-time positions of the "Snake Head", but the second line always prints (0.0,1.0,0.0).

Why is the second line not printing the correct coordinates? What is the most correct way to do this?

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avatar image Hellium · Jul 28, 2018 at 10:38 PM 0
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Are you sure the provided gameobject in the inspector is the instance of the prefab, located in your scene, and not the prefab itself?

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Answer by lucadome · Jul 28, 2018 at 10:30 PM

Are you sure there aren't any other objects named "Snake Head"? Try this solution:

 GameObject objectToBeFollowed;
 
 void Start(){
     objectToBeFollowed = GameObject.Find("Snake Head")
 }


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avatar image snunes · Jul 29, 2018 at 08:57 AM 0
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That works, thanks. But why does the other way not work?

avatar image lucadome snunes · Jul 29, 2018 at 05:58 PM 0
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To be honest i don't know...

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