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Question by Ryuuzoji · Nov 22, 2015 at 01:10 PM · texturelightinglightmap

How can I prevent weird lighting on multiple objects?

So, during a project we are developing a small game and have used Unity and and assetpack consisting of several small parts to build a house from. We have build the house, but the lighting in some of the rooms look... weird.

http://imgur.com/XMoSGbC

I also have the problem with some of the walls:

http://imgur.com/o1wlOly

How does this happen and why? The objects with the weird lighting has the same materials as the ones next to them

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avatar image m0guz · Nov 22, 2015 at 02:57 PM 0
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Try changing those objects' Cast Shadow property to Two sided in $$anonymous$$esh Renderer component. Also can be a lightmapping problem. Try clearing baked lightmap.

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