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Question by Ermolinsky · Nov 06, 2015 at 01:44 PM · animationmecanimanimationclip

Syncronize animation and game logic in turn-based strategy

ok. we're developing a turn-based strategy and faced the problem. in a certain moment animation should start, hit animation for example, and game must stops. the problem is i cant determine how long animation lasts when using Mecanim. how can i do such thing as stop the game while animation clip is playing?

Sorry for poor english

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Answer by OctoMan · Nov 06, 2015 at 06:05 PM

I would just trigger the animation or use a bool once you need them to play. Also set another bool "IsPlaying" to true in mechanim and once you go back to Idle you set it back to.

So only when that bool is false, do the next step/turn.

 public Animator anim;

 if(anim.GetBool("IsPlaying") == false)
             {
                 //do next step
             }

Something like this.

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avatar image Ermolinsky · Nov 08, 2015 at 08:28 PM 0
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Thank you a lot

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