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Question by PrimeDerektive · Feb 17, 2010 at 04:33 PM · colliderfirst-person-controller

Would this work for melee in an FPS?

If I created a weapon similar to the grenade launcher from the FPS tutorial, could I make it shoot an invisible sphere collider instead of a sphere, and set that collider to disappear after a second or so (thereby only functioning in "melee range")?

Would this work?

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Answer by xToxicInferno · Feb 17, 2010 at 07:20 PM

I guess it would work but here is how i did my melee attack (keep in mind it is more or less a suicide bomber, it charges you, when it gets in range it blows up dealing damage):

//set player as your player var player : Transform; //distancePlayer is how far away it is before it deals damage var distancePlayer : float = 2; //this should be obvious var damage : int = 5; //as it is a suicide bomber it will create this when it goes boom. var blowup : Transform;

function Update () { //sets the calculations var distFromPlayer : Vector3 = player.position - transform.position; //checks to see if the player is in range if(distFromPlayer.magnitude < distancePlayer) { //deals damage, though this works with my other script which is long and complicated new MessagePlayerHit(damage); //makes the explosion particle system, probably not useful for you Instantiate(blowup, transform.position, Quaternion.identity); //destroys the enemy, also probably not useful for you Destroy (gameObject); } }

Hope this helps you out!

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