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Question by amasinton · Aug 21, 2015 at 08:25 PM · cursorinput.getaxismouse position

Input.GetAxis - Based on cursor screen position?

I'm using Input.GetAxis to move a Rigidbody object with the mouse by changing its velocity. This works fine, but I would like the cursor to stay on the Rigidbody.

I would like to know if Input.GetAxis("Mouse X") depends on the actual screen position of the cursor - or if this is getting mouse delta in some other, non-screen-dependant way?

Thanks!

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Answer by FortisVenaliter · Aug 21, 2015 at 08:29 PM

It's the mouse delta. If you want the screen position, you can use Input.mousePosition

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avatar image amasinton · Aug 22, 2015 at 12:21 AM 0
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Thanks!

I'm looking for how the mouse delta is calculated in GetAxis.

Is the mouse delta calculated by the cursor's position on-screen, or by some other way? That is, is the cursor required on screen at all in order for GetAxis to calculate the mouse delta?

Thanks again.

avatar image FortisVenaliter · Aug 24, 2015 at 03:13 PM 0
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I don't believe so, but you might want to try to create a unit test to make sure. Also, you can check the project Input settings to see how the axes are set up and edit the smoothing.

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