Unity Multiplayer - Projectile hits owner
Hello, I have this problem where my Player shoots a bullet and it collides with himself.
I know of these solutions:
1 - Put gunpoint away (But what if I want the gunpoint to be inside the Player)
2 - Make Layer-Based Collision for Local and Remote (But what if I want to collide with some Objects)
Overall, just looking for a way for the Bullet to know that "Hey, this is my owner".
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