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Question by Yurivalen · Mar 28, 2016 at 03:03 PM · c#2dscripting problem

c# 2d How to compare two GameObjects ?

Hello,

I am trying to compare a GameObject that is inside an array of GameObjects (which is the map) to just another GameObject, in this case I am trying to see if where the player stands in the map is water, but even when I know for sure it is water they don't compare. can you plz help me ? , this is my code:

 (a script)
 
 public static GameObject[] map;
 map = new GameObject[10];
 
 (b script)
 
 map[0] = Water;
 
 (c script)
 
 if (map[0] == Water) {
             print ("Works");
         } else {
             print ("Doesn't Work");
         }
 
 
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avatar image rushikesh988 · Mar 29, 2016 at 06:10 AM 0
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I think you should consider positions (like character is in bounds of water of not) for the same ins$$anonymous$$d of Looking for compare.

avatar image Yurivalen rushikesh988 · Mar 29, 2016 at 09:04 AM 0
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Thank you rushikesh, that could work!

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Answer by Abhiroop-Tandon · Mar 29, 2016 at 08:39 AM

Well if you just want to compare two game objects you can either compare them by their names or tags or on which layer the two objects are. In your case i would agree with @Rushikesh988. You should consider the bounds!!

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