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Question by
Christian.Tucker · Jun 23, 2015 at 10:06 PM ·
uievent
Nested EventTrigger won't execute, UnityUI
Here's my GameObject heirachy:
- Canvas
- - Game Object (Interface Container)
- - - Game Object (Button group container)
- - - - EventTrigger (Button).
Graphic Raycaster settings:
- Ignore Reversed Graphics: true
- Blocking Objects: None
- Blocking Mask: Everything
The events that I'm trying to use are
Pointer up
Pointer down
I'm attempting to create a hold to activate
button. I've done all of the logic, however the methods are never being called by the EventTrigger. I've tried other triggers as-well and it seems like the entire EventTrigger component isn't firing.
I have an EventSystem in the scene.
This is absolutely essential to my application. Thanks for any help.
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