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Question by chustar · Apr 07, 2012 at 12:48 AM · collisionrigidbodyitweenfirst-person-controller

Collision Detection does not work in my scene

Hello all, I am trying to setup collision detection in my scene but it can never seem to work.
Right now, I am controlling a Character object using FirstPerson. I attached a SphereCollider to the object and attatched a BoxCollider to the object it needs to collide with.
When I test it however, it just walks through it.
I then attached this Script to the FirstPerson object:

 public class Collisions : MonoBehavior {
     void OnCollisionEnter(Collision c) {
         Debug.Log("Collide");
     }
 }

But nothing happens when it should be colliding.

I have now tried attaching a rigid body to the Sphere, and still do not get any response.

Is there anything else I should try?

Thanks.

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Answer by rutter · Apr 07, 2012 at 01:44 AM

I realize this checklist may sound dumb or laborious, but it's important to get it out of the way:

  • Make sure that both objects have colliders attached.

  • Make sure that at least one object has a non-kinematic rigidbody attached.

  • Make sure that at least one object has a script which responds to collisions (like your Collisions script).

  • If you've customized your physics settings, make sure that both objects are on layers which should be colliding.

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avatar image chustar · Apr 07, 2012 at 01:47 AM 0
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Dang it! I didn't have it set as being non-kinematic! Thank you! (I need to figure out what that means now...)

avatar image rutter · Apr 07, 2012 at 01:53 AM 0
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There are so many little things. ;)

(In a nutshell, a kinematic rigidbody isn't affected by forces or velocity, and will only move if you explicitly move it.)

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