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Question by
ThisGuyThatsHere · Jul 15, 2019 at 08:43 PM ·
shaderlightingdeferredambient light
How to define custom deferred ambient lighting?
Hey, it's relatively straightforward how to change per light lighting for deferred pipeline, but ambient lighting is giving me a headache, where does unity calculate it? Edit: I mean the shader, not workarounds.
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