Making a soccer game, Need help with a good, realistic and efficient workflow.
Hi Guys Am David am making a soccer game and i need help with implimenting making a player move along with the ball, receiving a pass from another player and shooting the ball at goal,
http://www.youtube.com/watch?v=MeshnCTMrPo&list=UU_5hUje32ZwSTszKnk33WlA&feature=c4-overvie
The issue is am confused if there's a way to mix animation of the ball with physics. cos i know physics is gonna be necessary to make the ball be have realistically and bounce and stuff, but how would you handle a player passing the ball to another player and that player decides to juggle the ball or maybe throw a long pass. How do i handle the physics part and the animation part effectively.
Am sorry for the repetition XD
I know my way around unity and i have very deep knowledge in blender 3d modelling and animation.
Thanks in advance.
Opps also i have a basic knowledge of the unity mechanim system