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Question by gpiedimonte · Nov 04, 2015 at 12:59 PM · rotation axisquaternions

How to rotate a local axis of an object to another object?

Using the following code I can rotate the local Z axis to another GameObject.

 /// <summary>
 /// Faces local Z axis to another target object.
 /// </summary>
 /// <param name="target">Target.</param>
 private void FaceTo(GameObject target){
     float damping = 0.03f;
     var lookPos = target.transform.position - transform.position;
 
     var rotation = Quaternion.LookRotation(lookPos);
 
     transform.rotation = 
          Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping); 
 }

the result during the Update method is the following: alt text

Now I need to face to the object using another axis, not the Z axis of my object; for example I would use the positive X axis for obtain this result: alt text

How can I modify my script? Unfortunately I do not know the math of Quaternions and Vectors and I'm a bit confused.

screenshot-2015-11-04-102547.png (31.8 kB)
screenshot-2015-11-04-102412.png (57.1 kB)
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avatar image gpiedimonte · Nov 04, 2015 at 12:35 PM 0
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Resolved here: http://stackoverflow.com/questions/33518204/how-to-rotate-a-local-axis-of-an-object-to-another-object/33521669#33521669

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