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Different materials using the same colours doesn't match.
I'm using two different objects with similar geometries and different materials but with same colour scheme. The objects have the same shader, same settings of recieving and casting shadows but the result is blaringly different after I've baked a lightmap. One object fills the gap of the other and the filler seems almost self-illuminating compared to the darker model of the container.
Why are the filler models so much brighter in the same environment as the containers even though they don't have alpha maps, have the same shaders (mobile/diffuse) and settings when I bake lightmaps?
One possibility is that one of the meshes isn't set up properly for lightmapping. You could try going to the mesh import settings and selectiong 'Generate Lightmap UVs', and also tweaking some of the other import settings.
Yes, I made sure that I had 'Generate Lightmap UVs' checked as well. Tweaking the import settings didn't do anything either.
A screenshot would help greatly to understand your issue. :)
Attached a screenshot, also can add that I made sure that all the objects are Static as well.
$$anonymous$$aybe it's related to the normals from the model, because thats how the lighting is calculated, try to set the material and shader to other models