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Error building for windows platforms
Am not able to build for windows phone and windows store using unity 5.2.2. All other platforms are fine. Any one with a solution. Below is log from unity during build process
Reference Rewriter found some errors while running with command --target="Temp\StagingArea\Assembly-CSharp.dll" --additionalreferences="Temp\StagingArea\ARM","Temp\StagingArea\x86" --platform="C:\Program Files (x86)\Windows Phone Kits\8.0\Windows MetaData\Windows.winmd" --support="Temp\StagingArea\WinRTLegacy.dll" --supportpartialns=Unity.Partial --system=System --dbg=pdb --framework="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhone\v8.0","C:\Program Files (x86)\Microsoft SDKs\Windows Phone\v8.0\Libraries","C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\Players\ARM\release" --alt=System.Net;System.Net.Sockets,System.Net;System.Xml.Serialization;System.ComponentModel,System.Windows;System.Threading,mscorlib. Error: type system.ComponentModel.DesignerCategoryAttribute doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at AIBservice. Error: method System.Void System.ComponentModel.DesignerCategoryAttribute::.ctor(System.String) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at AIBservice.