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Question by MrTopGamer · Oct 03, 2016 at 05:58 AM · c#collisionunity 2dfunction

How to use a function from another script

 using UnityEngine;
 using System.Collections;
 
 public class Obstacle : MonoBehaviour {
 
     void OnCollisionEnter2D(Collider2D coll){
 
     }
 }

How do I call a function from the "Death" Script if a obstacle using this script hits the player? And please explain the steps if you can. Thank you.

 using UnityEngine;
 using System.Collections;
 
 public class Death : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
 }

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Answer by Namey5 · Oct 03, 2016 at 06:09 AM

 void OnCollisionEnter2D (Collider2D col)
 {
     if (col.GetComponent<Death>())    //If the object has the death script, execute the function
         col.GetComponent<Death>().StartDeath ();    //Call the 'StartDeath' function from the 'Death' script
 }

And then in your 'Death' class, you would simply have something like the following;

 void StartDeath ()
 {
     //Do stuff
 }
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avatar image tkati · Oct 03, 2016 at 06:34 AM 0
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Don't forget to have collider on both object and player.

If you were trying to find function that didn't use colliders, you'd be making references to game object or script. https://unity3d.com/learn/tutorials/topics/scripting/getcomponent

For game manager scripts/objects you should look into singleton setups.

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