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Question by wbw4sv · Nov 07, 2017 at 01:39 PM · shaderstransparencyuv mapping

How to make my custom shader transparent?

So I found this shader online that maps UV coordinates to world space, or at least that's my understanding of it. This allows me to scale any of my game objects really nicely. The problem is I want to have the ability to make them transparent because some of them are walls and can obstruct the camera view. I'm pretty new to shaders, and I don't completely understand everything going on in this shader and was hoping that some guru might know a quick fix. I've tried changing the SubShader to Transparent and I've also tried changing the MainColor's alpha value low, and that does not affect anything. Any help with this would be great!

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