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Question by Cibum · Feb 09, 2017 at 05:15 PM · instantiateduplicate

When I Instansiate a gameobject as a children the parent duplicates. Why?

 void Start () {
    newModel = new GameObject();
    newModel.name = "newModel";
 }

 void Update () {
 
         if (Input.GetMouseButtonDown(0))
         {
             GameObject cloneBlock = Instantiate(block, selectedBlock, Quaternion.identity, newModel.transform);
         }
 }

Why does newModel duplicate itself when I click the mouse button?

Please help!

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Answer by Happy-Zomby · Feb 10, 2017 at 04:32 PM

Hi, doesn't your prefab block have this script attached to it? If so it running the start part every time you instantiate it... hence creating another newModel hope that helps,

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