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Question by ABerlemont · Nov 02, 2015 at 04:19 PM · importfbxfbximporter

Modify Import settings of FBX without OnPreprocessModel()

Hi there,

I'm trying to untick the "import animation" fbx import setting from a specific list of selected objects in the editor.

I know of OnPreprocessModel but, from what I undestand, it'll only apply to object newly imported in the project. My objects are already in the Project and I'd love to be able to modify some specific import setting through an Editor Script. (by using UnityEngine.Selection)

Any ideas ?

Thanks !

==EDIT==

For now I'm using some specific words in the name of all new assets that will be filtered on the Preprocess event.

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