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Question by jackson1412able · Oct 08, 2017 at 06:37 AM · networkingnetworkserver

Bug in editor regarding networkspawn

Hi guys,

Just a quick question, is there really a bug with unity editor whereby when you register an object by using ClientScene.RegisterPrefab(cube), the moment when you spawn this object by using networkserver.spawn, it says that "did you forget to add it to the network manager" but when the program is built, it works perfectly fine and the objects will spawn and behave perfectly.

Does this bug really exist or is it me?

Thanks for replying..

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