Why does this crash Unity? Ammo goes from 12 down to 0 when the loop stops so there is no need to crash.
using UnityEngine; using System.Collections;
public class TestScript : MonoBehaviour {
 public bool MouseClick = true;
 public int Ammo = 12;
 void Start(){
     while (MouseClick = true) {
         Ammo = Ammo - 1;
         if(Ammo <= 0){
             MouseClick = false;
         }else{
             print ("Bang");
         }
     }
     print("Empty");
     }
 
               }
               Comment
              
 
               
              Answer by Barsonax · Nov 01, 2015 at 07:57 PM
Change the = to == here: while (MouseClick = true)
From what i know = means you are setting something to something and == compares something to something. I tested this and with == it does not crash.
No problem please set this question to answered if this was what you were looking for :)
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