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How to implement Layering in Timeline Animations?
I was hoping to be able to do something similar to the Layering functionality available within the Animator Controller. Via my Timeline cut scene, I wanted to play a "Kneel from Standing" clip, followed by a looping "Working on Something" clip, then a "Stand From Kneeling" clip. Outside of Timeline, in my Animator Controller, I have the "Working on Something" on a layer masked for just the upper body, so he can be "Working on Something" from either a standing or kneeling pose. I cannot see a way to make this happen via Timeline. I don't even think its feasible to switch to having 2 animations ("Kneel and Work on Something" and "Stand and Work on Something"), because the time spent "Working" (which is a looped clip on its own right now) is up for grabs. It's not a set amount of time every time. I can manage that with a variable and transitions in the Animator Controller, but if I wanted to control that loop via Timeline, I don't see a way.
is there a way to make this happen with Timeline and a layered, modular, approach to my animations?
Answer by SmorgasOfBorg · May 21, 2018 at 12:55 PM
The solution ends up being to use an Animation Override track. I put a Clip in the Animation track to get the character to Kneel. Then I added an Override track that did the "Working" animation. For the masking, I actually just used a Mask on the imported Animation clip itself, rather than doing it down at the Clip or Track level.
Answer by seant_unity · May 17, 2018 at 07:11 PM
Have you tried to apply an avatar mask on the animation track for just the lower body?