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Question by unity_MqUXLh65dSlrQw · Aug 05, 2018 at 08:03 AM · gameobject3denablehide3dplatformtutorial

Turn on object exclusion automatically

How can I set up objects manually to pick them up and drop each other, say I have 10 same objects and when I take one to get the next trigger

void OnCollisionEnter (Collision collision) { if (collision.collider.tag == "Food") { gameObject.SetActive(false); }

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